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Multiplayer online battle arena, or MOBA, is a genre of games that are
well known for their intimidating learning curve and dense
knowledge-base requirements on the PC. They're about as friendly to
novices as an algebra problem is to a first grader. That's not the case
with Awesomenauts, a console-based 2D MOBA that serves as an excellent
introduction to the genre for the uninitiated and is a fun spin on
familiar tropes for MOBA veterans. It's also got a French chameleon with
a robo-laser sword for an arm, which ranks pretty high on the awesome
scale.
You'll find a lot of variety in the characters, from a French lizard assassin to a robot with a metal mohawk.
You play as one of six Awesomenauts on a mission to mine solar, a
galactic fuel source and currency. Unfortunately, another group of
Awesomenauts wants the solar too, and so you must fight to control the
precious resource. The premise and plot are as absurd as a monkey with a
jetpack, but Awesomenauts isn't about telling a story; it's about
battle. You pick your hero, join two others (or AI-controlled bots), and
slug it out against another team of three on one of a few symmetrical
maps. Your goal isn't to kill other players, but to reach and destroy
their solar core. While killing opposing heroes helps, this is not a
game of 2D team deathmatch, and playing it as a straight team deathmatch
game is a recipe for frustration. Success in Awesomenauts requires
teamwork, strategy, and smart upgrade decisions.
You need your teammates to get to the solar core, which is housed behind
layers of heavy-duty turrets. To aid you in your efforts, your solar
base cranks out a never-ending stream of droids. They whittle away at
the turrets, providing you cover to stand behind so you can blast them
with your more powerful weapons. You battle back and forth, in a
constant struggle to press forward into the opposing base.
It might sound like a plodding war of attrition, but the setting and
crazy characters turn every match into a frenetic clash of strategies.
It feels like you're always just one button--one quick decision--away
from death or domination. The maps have multiple levels filled with jump
pads, a couple of environmental hazards, and some local creatures you
can kill for health. There's plenty of space to duke it out while your
droids bop along on their paths of destruction. It's a dead-simple
concept made more complex by the three player-controlled hero characters
on each team.
Taking on a turret alone is a very bad idea.
There's a lot of room for customization in Awesomenauts, both as an
individual and as a team. The heroes blur the lines between traditional
battle roles, like tank, healer, ranged, and damage dealer, thanks to a
diverse set of upgrade options. As you fight, you earn solar, which you
can use to buy upgrades and abilities. There are more than a dozen
upgrades per hero, some passive and others active. Seeing them all
listed before you can be overwhelming early on--this isn't a simple
loadout choice like in a team-based shooter.
The upgrade path you follow can have a huge impact on a match. For
example, you could go full-tilt tank with Clunk the robot and upgrade
his bite ability so that it steals health and lengthens his health bar
with each successful bite. Or you could be a bit of a glass cannon and
dump points into his missile launcher and self-destruct ability. The
former build makes him last longer, while the latter does more damage
but could lead to more deaths, which costs you precious solar.
Awesomenauts gives you wiggle room to shape characters to your style of
play. Like with a good fighting game, in time, your favorite character
will feel uniquely yours.